#include "irrlicht.h"
#include <iostream>

#include "gui.h"
#include "loadMap.h" //loadMap(mapName) funkcija

using namespace irr;

using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;

using namespace std;

int main()
{
    stringw mapToLoad;
    /*int choosedMap;
    cout << "Izaberi mapu: \n1. map_test\n2. map_test2\n3. map_test3\n";
    cin >> choosedMap;
    if( choosedMap == 1 )
    {
        mapToLoad = "map_test.bsp";
    }
    else if( choosedMap == 2 )
    {
        mapToLoad = "map_test2.bsp";
    }
    else if( choosedMap == 3 )
    {
        mapToLoad = "map_test3.bsp";
    }
    else
    {
        cout << "Invalid map number, please try again.";
        main();
    }*/
    loadGui();//Komentuj ovu liniju i unkomentuj liniju loadMap da učitaš mapu
    mapToLoad = "map_first.bsp";

    //loadMap(mapToLoad);
}
